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Gearcity edit save
Gearcity edit save











gearcity edit save

So if we follow those rules, with an average new player vehicle, like a Pickup Truck. Try to sell very close to your production locations, to limit transportation costs, which are very high early in the game. This FAQ is a resource i was looking for when i started to play the game, so i hope by creating it new players will find the learning curve gentler than i did.įor new players in 1900, you will usually spend $150-300 per unit plus the Production cost listed in R&D and the showroom(which is just materials) actually getting the vehicle to the population.įor example: If your vehicle costs 800 to produce, it will likely cost $1000 or $1100 per vehicle to get it to the customer. I hope to be able to share basic game information as well as tips, hints and advice to new players. Eric has said that in the future they will go into some of the more advanced features of the game. These videos will teach you the basics of playing Gearcity. Or, if you have the Steam Overlay activated, you can press shift-tab while ingame to access them.

gearcity edit save

I encourage all new players to first look at the tutorial videos created by Eric(The creator of Gearcity).Įdit: As of 1.15 they can be accessed Through the Gearcity Community page in steam in the Guides section. This is a large list of Frequently Asked Questions below, but if you would like to ask any other questions, or contribute questions to the FAQ, leave a response below.

gearcity edit save

The introduction from the forum post will follow:

#GEARCITY EDIT SAVE UPDATE#

I intend to update it to reflect any changes in each update. Originally it was intended to help new Open Beta testers learn the game, but since then it has expanded to include a lot of basic game concepts and more than a few pieces of basic advice for the game. It was originally on the Gearcity Official Forum, but i thought id share it with the wider Gearcity Steam Community.













Gearcity edit save